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Mass Effect PC - Is Piracy The Better Choice? PDF Print E-mail
Wednesday, 07 May 2008

mass_effect.jpgThough by no means the most draconian of DRM schemes to date, a bit of a firestorm is brewing over the DRM infested activation system coming with the PC release of Bioware's Mass Effect.

Mass Effect PC will require an online connected activation courtesy of SecureRom servers every ten days. Apparently, for forever. Now, while it's clear Bioware and EA will go out of it's way to insure they avoid the activation debacle that hounded releases like Bioshock, it is also clear that when you purchase games these days you're not actually buying a consumable product that you "own" in the sense that you own a towel or a pair of shoes.

As a result, there is a philosophical firestorm brewing on Bioware's forums . At least there was, until the forum thread was locked. All in all, we really don't blame Bioware's forum moderators for locking the thread. The issues at hand are quite easy to decipher without having to read 13 pages of angry rant.

EA/Bioware's philosophy is an understandable if flawed one in our view. They have a product that cost significant time, effort, and capital to develop. They have an ethical obligation to their company and it's shareholders to protect that asset. What seems to have fallen through the cracks here, is customer-centric thinking along with a realistic appraisal of what does and does not work.

DRM Systems do not work. Name a system that hasn't been easily cracked by the stereotypical pimply nerd teen within days or weeks of an implementation. You can't. They inconvenience legitimate users. They turn product purchases into merely permission to use an asset. They are always (as in ALWAYS) defeated within a very brief timeframe of their implementation, turning a huge capital investment by a content producer into the cyber equivalent of that film "The Money Pit" . And, they can easily make legitimately purchased content become a "cyber brick".

Do you think this cannot happen? Microsoft's "Plays For Sure" anyone? "Plays For Sure" was an ironic choice of words for a system that has now left millions of people with content that, come September, will no longer play.

There are those that will buy the game, certainly. Mass Effect is a great game. But we saw evidence in the forum thread we mentioned of a flawed (in our view) way of thinking about the issue. Some, most notably Bioware's probably overworked forum administrators, imply that we should "trust" EA and Bioware. Trusting them in the sense that they have a vested interested in not letting bad scenarios play out. And naturally, they certainly do have a vested self interest here if they have the vaguest clue about basic customer service.

The implication however, is that trust in and of itself is a virtue. And it simply is not. There is an implied trust during a financial transaction, but that trust relationship is over once a transaction is final. Once you purchase any other sort of physical asset, it is yours. Your car, your microwave, and your HDTV do not have to continually ask for permission to exist from a manufacturer. Yet at least. This has not been the case with electronic media for quite some time, and perhaps it's time to stop being so complacent about this widely accepted norm.

Sure you cannot pirate a copy of a Honda or a Samsung LCD. We're not this naive. But, and this is the fundamental point content creators DO NOT GET, consumers do not care about this distinction.

At all.

Customers want an experience they can accept, and nothing more. Apple's iTunes system is a prime example of a bad DRM system that consumers love. Like or dislike the "Jobs Mob" as you see fit, but they have created a seamless experience from beginning to end for their customers. More to the point Apple turns a blind eye to the fact that much of the music on their customers iPods probably did not come from iTunes at all. Probably because it's none of their business. Customer experiences drive iTunes success, not it's inclusion or lack of DRM. This isn't trust. It's lust.

The irony here is that Mass Effect PC will likely do well. But it will do well because it's an outstanding game and not because its DRM laden Iron Maiden of an activation system protects EA/Bioware from anything. DRM is the modern equivalent of a Rube Goldberg Machine .

There will be objectors, and we'll be among them. We'll simply not give EA/Bioware our money. The ones who take the further step and simply pirate the game? Well some of these people  weren't goint to give EA/Bioware any money in the first place. In two decades of being a participant in this medium we call the Internet, we've personally not seen any anti piracy measure that actually worked. DRM's batting average is ZERO, and would get it kicked out of Major League Baseball in a flash.

But some of these evil DRM averse pirates, and this is a growing and vociforous minority, would have been loyal EA/Bioware customers otherwise. Isn't this the more disturbing trend?



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It gets better
Droniac (217.19.29.xxx) 2008-05-07 09:07:04

"Now, while it's clear Bioware and EA will go out of it's way to insure they avoid the activation debacle that hounded releases like Bioshock"

Unfortunately this is all but clear. It's been announced that Mass Effect can be installed 3 times - after which you'll have to contact support if you want to install it again. They've obviously followed right behind BioShock and just figured they could make the whole deal even worse for their clients by having it call home every 10 days.

I don't mind online activation, but installation limitations and regular online checks? I'm sorry, but that seems inexcusable. BioShock has proven that it does NOT work - and actually pushes people away from buying your product. Sins of a Solar Empire has proven that no DRM works just as well (if not better than) as DRM-supported releases.

EA should get their act together and start supporting their customers and taking action against pirates, rather than the other way around.
RE: It gets better
Number6 (63.145.243.xxx) 2008-05-07 15:04:09

I agree. Online activation is a ok, if not a bit of a pain for myself as I keep my gaming rig offline and have no internet access at home. I have to bring my rig into work to do product activations.

I realize my situation isn't at all common, but the reactivation every 10 days had better be a bad rumor. Otherwise a game I was greatly anticipating will end up in the pile of games ruined by DRM.
Brian Woods (194.54.154.xxx) 2008-05-08 17:12:38

As a Peace Corps volunteer, I'd love to get this game and play it on my laptop, but unfortunately internet ever 10 days is a luxury that most of us don't have.
Pir8 Groups have long establis
Dooley (205.250.0.xxx) 2008-05-07 18:41:17

That nothing is perfectly locked and it will only be a matter of time before this game receives the due attention (if it is not already) from the various hacking groups.
Any lock can be picked, I mean, the big boys behind BluRay claimed nobody would crack their encryption for some fifty years or some other bold claim. The tech was cracked before it was bloody well released.

The only people they're harming herein are the consumers. I mean, frankly, I bought Bioshock through Steam, but it wasn't long before I found iso's for the Steam version, cracked and playable awaiting download on various sites.

I support my games industry, but forcing that support isn't helping their situation.
Here's my solution
Evil Timmy (61.18.170.xxx) 2008-05-07 10:36:29

These DRM systems are crap, and make it unnecessarily painful, especially when I've got a game on my desktop and want to play it on my laptop. I'm frequently gone for a week or more, with no chance of the game being played on both systems simultaneously, but many of these systems treat me like a pirate and require me to call support (on an expensive international call) to even play a game I've legitimately purchased.

Mass Effect looks great and from limited play on the 360 seems like a lot of fun. So I'll purchase it, leave it in the shrink-wrap, and download the inevitable cracked release within a few days. Why is it that the fictional horror stories from a few years ago, such as frequent day-one patches, crippling DRM, and spotty online activation, have all come true? Scientists have frequently mentioned Star Trek as an inspiration for their new technologies, but let's reverse that. Imagine if Data were ordered to go on an away mission, but refused to on the grounds he hadn't check...
CEO
Foobear (75.31.166.xxx) 2008-05-07 11:32:03

Bioware has been busy locking down all threads except the one "official" one to discuss the issue, wherein there are so many voices talking at once that people can't organize a boycott or sign petitions that they won't buy the game.

It's looking hopeful that this debacle will grow so big, they'll have to do something about it. I for one love Bioware games, but I won't buy Mass Effect as long as it has this draconian DRM measure on it.

As you say, it'll probably do well - but how much more well could it have done with a better (or nonexistent) copy-control scheme?
Overon (68.119.38.xxx) 2008-05-07 13:30:21

Quote:
In two decades of being a participant in this medium we call the Internet, we've personally not seen any anti piracy measure that actually worked. DRM's batting average is ZERO, and would get it kicked out of Major League Baseball in a flash.

Well how do you define the success of DRM?
If you mean a DRM scheme that has not been circumvented then you are right.
It's got a 0 batting average on that point.
But DRM without a doubt has stopped people from buying one game and giving it out to their friends for example, the so called casual piracy scenario.
Also in a few instances it has temporarily prevented a game from being pirated before it was in stores or during the initial golden 2 week period where a game gets the most sales.
The goal is clearly to get as many sales as possible.
The publishers/developers must think that DRM is going to increase sales otherwise they would not be doing it.
But what data do they have that supports that conclusion?
I do not know i...
Scott (68.119.38.xxx) 2008-05-07 13:34:59

I think the larger point here overon, is that in the age of the internet, nothing can stop casual piracy. This is no different in practice than the age-old (man I'm showing my age) practice of making mix tapes for friends.

Casual piracy? Can't be stopped

Warez? Can't be stopped.

Commercial Piracy? Can be.

The industry should focus on the problems that can actually be fixed, and stop screwing legitimate consumers.
Anonymous (76.69.87.xxx) 2008-05-07 13:41:58

PIRACY FTW!!!
Xenovore (66.241.32.xxx) 2008-05-07 14:53:58

I was excited to play Mass Effect PC; it looks like a fantastic game and I don't own a XB360. But with this out-of-control DRM... naw. Forget about it. Yeah, maybe I'll DL a copy.... *shrug*
randolph (141.152.236.xxx) 2008-05-07 17:51:16

"DRM Systems do not work. Name a system that hasn't been easily cracked by the stereotypical pimply nerd teen within days or weeks of an implementation. You can't."

splinter cell chaos theory's starforce. took a year to crack. i think this one case alone is enough to get publishers salivating about drm schemes.

the thing is, apparently what they're trying to do with drm schemes is not to actually prevent piracy altogether, because obviously that's impossible, but to lengthen the time it takes to crack it so that people who might otherwise just pirate the game will eventually cave into their desire to play and buy it.

i don't buy this theory though. i waited the year for chaos theory, lol.
forum not locked, just renewed
voort (61.88.131.xxx) 2008-05-07 21:09:41

actually the admins to the forums had to keep locking and reopening new threads due to the amount of posts.

This one that likely continued while the mods were asleep is over 50 pages.
http://masseffect.bioware.com/forums/viewtopic.html?topic=628724&forum=125&sp=0

Just google the topic to see how the pc community thinks of it.
[url]http://www.google.com.au/search?sourceid=navclient&aq=t&ie=UTF-8& rlz=1T4IRFA_enAU236A
U236& q=mass+effect+pc+eve
ry+10+days&safe=active[/url]
n/a
Anon (69.237.163.xxx) 2008-05-08 00:16:16

Actually, the nasty starforce protection, once upon a time, took months or over a year in some cases to crack. Now though, its cracked within days like the rest. So its not quite true that game DRM is "ALWAYS" defeated in very short time frame.
Also, even if the game can last a week before its cracked, thats when most of the sales happen so the game companies are usually happy with this. EA is just being greedy with this re-activate every 10 days thing.

They are getting to be like the RIA* trying to make you pay for every device and every time you listen to a piece of music.

Not all pirated copies means lost revenue, many of them wouldn't pay anyway. But that point seems to miss most people.

Plus, look at stardock with Sins of a Solar Empire, and Galactic Civilizations 2. They went with NO copy protection scheme and were a big success.
(X_X)
Mr. Crab (58.69.57.xxx) 2008-05-08 04:57:30

Arrrggg Maytee!!!

I guess that's what ye' call MMODRM... aye?


Karsten (62.107.137.xxx) 2008-05-08 07:06:45

The big thing is that they, EA and Bioware, both seem to claim the decline in PC sales to the pirates. It has absolutely nothing to do with the fact? that gaming devs, companies or publishers are now making games that is all graphics and not content.

They seem to think that consoles will be their rescue from piracy. However, it does not work that - as consoles now can go on the internet as well. And I would suspect that in 2-3 years time, the devs. and publishers will be looking into preventing piracay (which I don't support) from consoles.
Swift (121.45.20.xxx) 2008-05-08 10:12:09

randolph wrote:
spli
nter cell chaos theory's starforce. took a year to crack. i think this one case alone is enough to get publishers salivating about drm schemes.


Starforce also has such a bad name that some companies have publicly come out and said they would no longer be using it on their games, and many people go out of their way to avoid Starforce games.

Quote:
the thing is, apparently what they're trying to do with drm schemes is not to actually prevent piracy altogether, because obviously that's impossible, but to lengthen the time it takes to crack it so that people who might otherwise just pirate the game will eventually cave into their desire to play and buy it.


With the exception of DRM systems that root themselves dangerously deep in your system (ie Starforce) DRM is practically worthless. Yes, it is designed to last long enough to prevent piracy in the golden weeks following a release, but the problem is once the DRM is cracked, it can be cracked very ...
Scott (68.119.38.xxx) 2008-05-08 11:51:30

DRM's implications are more about controlling media distribution rights than protecting against piracy.
And the Starforce reference is WAY an exception to the rule when it comes to the timescales involved in defeating DRM systems.
ways drm have worked
guest (198.45.18.xxx) 2008-05-08 12:34:26

see: steam.

thats pretty much all you need to do. valve figured it out and laughed all the way to the bank. people still pirate some of the games (no drm/cp is perfect) but its around the same difficulty as hardmodding your xb360.
Another view
John (79.69.46.xxx) 2008-05-08 16:24:05

Excuse me, but this 'after spending a ton of money' and 'owning a valuable property' is wrong fro Mass Effect on PC. The bulk of the spend and the profits have been made already - in console version sales. Compared to a PC game designed from the ground up, this title has had very little spend on it. The ideal thing for EA to have done (if it had any sense!) would have been to have NO PROTECTION AT ALL! Then they would have had a PR coup with so much free publicity, it wouldn't bear thinking about! If the game didn't sell well, it wouldn't matter as the profit would have already been made on the console version. EA would then have a basis for bringing this DRM in on Spore and few could argue.

If on the other hand (as I believe), the game sells beyond expectations, EA and other publishers would have valuable data to help them be better publishers in future! It's a win-win!

Oh, and for what it's worth, a user on the BioWare forums has created a petition to remove the DRM:

http://www.p...
yeah..pssh
SpeedracerM (65.198.163.xxx) 2008-05-08 19:29:41

its simple, for a guy like myself who is very strongly against corporate intervention...I'll just do without. If it's more important for the company to keep from losing money on the deal than it is to produce a great game that people will love and continually play, then I'm done. It's a fricken game. It's meant to be fun, not a chore to use. Steam has it figured out correctly, and I "own" more than 30 titles that I purchased legitimately via steam download. I support steam and their implementations. And I detest and loath EA/Bioware even further than I did after the crap with BIOSHOCK licensing in off the shelf copies.(which I returned to the store and promptly went to find alternatives for). No company has the right to tell em what to do with my PC, especially not to this extent. I paid $2000 to build my gaming rig. This game costs what, like $60...please. Don't waste my time trying to enforce that crap on me.
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